With the look set for her hair an face I went back to the climber outfits tried out various different aspects from the references. As usual there were parts of all of these I liked but some fitted together better than others, and primarily I considered what felt right for the character and her ass-kicking role.
Had a play with colours, though it quickly came down to two favourites, the blue and pink at the end.
And here she is in her climber gear, the base look of the character as the game begins.
As a presentation preference I want to separate the concept work I have done into 3 pages, face, outfit and gear or armour, so these last sections are preliminary armour concepts that she may find in the tower.
3 Tiers or armour seems like a good place to start, so I set about deciding what they would be. Leather armour was my first thought but as it turned out, it looked quite sturdy. So thinking about what she may find there that could be less effective than leather armour I looked at Native American style bone armour, very interesting aesthetic but not much in the way of armour, still the idea of bone armour stuck with me.
Here are my attempts, the first I found a little boring, the second a bit overboard (though I may use parts later) and I settled on the third as it still revealed the clothing underneath.
Front & back.
The tier 2 leather armour, again maybe a little much. The challenge with this aspect is combining the climbing gear with the 'adventurer' gear.
Here is some colour gradients, thinking about the colours she may be silhouetted against.
I think it was mostly A, B & C which translated into these mood sketches.























